Planet Postmoderna - The Advent Game Changelog https://planet-postmoderna.com ====================================================== === Client Release v0.10.0 Feb 28th, 2025 - Fixed Farming Modules and Farming Claims - Fixed Ore Icons in Overhead Map - Coding Improvements - v.0.10.1 - Updated Onion Prefab collider issues. === Client Release v0.9.0 Feb 2nd, 2025 - Fixed Solar Array and Powercell Maintenance Quest Coding Modifications and Improvements - Fixed various UI issues - Fixed various vegetation issues in Base Camp and Engineering Camp - Tweaked Base Camp Lighting - Added Conversation Animations to NPCs that are triggered by dialogue === Client Release v0.8.1 Jan 12th, 2025 - Minor tweaks to lighting and water - Added Supply Crates === Client Release v0.8 Jan 10th, 2025 - Updated Game Core v11 - Updated Weather Components - Updated materials and textures to simulate winter better - Adjustments to lighting and postprocessing effects - NPC Material improvements - Fixed Missing Mob Issues === Client Release v0.7.6 December, 27th 2024 - Updated weather to perform better from Core === Client Release v0.7.3 - 0.7.5 December, 24th 2024 - Fixed weather effect issues - Adjusted title screen timing - Fixed various UI bugs and Dialogue issues - Fix applied to UI Player Currency Display - Fixed Mob UI Display === Client Release v0.7.2 December, 21st 2024 - Fixed texture and material issues with Luminoy clusters in Crystal Canyon - Added Title Screens to the main areas in the primary scene - Additional small tweaks and fixes === Client Release v0.7.0 - 0.7.1 December, 14th 2024 - Updated core engine to v10.10 - Fixed missing scripts - Updated fog settings - Updated lighting in Farming Module Area - Initial build of the interior of Temple Q - STARTED -- COMING SOON === Client Release v0.6.2 October 16th, 2024 - Enhanced VChip UI Functionality on powered objects to simulate energy drain from luminoy crystals. The drain is greater at night than during the day - Updates to lighting and materials for the day/night cycle === Client Release v0.6.0 - 0.6.1 Sept 25th, 2024 - Added UI functionality to simulate the V-Chip interface. Players can now view story-related context on select objects. - Updated entry to the Hydrackian Guardian Village - Made additional material improvements to terrain objects - Additional Updates to Crystal Canyon - Removed old context items === Client Release v0.5.0 Aug 30th, 2024 - Added a scene-based tutorial to BaseCamp Scene - Updated the rock and mineral harvesting - Fixed issues with the terrain - Updates to Crystal Canyon === Client Release v0.4.2 Aug 1st, 2024 - Fixed Vegetation issues - Added Tutorial to Base Camp Zone--located in System Panel (ESC key) or the Tutorial button at bottom of User Interface Screen (HUD). Each new Scene will have its own tutorial panel. === Client Release v0.4.1 July 19th, 2024 - Fixed issues with resource icons showing off the minimap - Optimized weather module === Client Release v0.4.0 July 13th, 2024 - Fixed several resource locations - Removed persistent load errors - Repaired the weather profiles === Client Release v0.3.3 - 0.3.4 June 20th, 2024 - Fixed Knife animations and triggers - Added additional rock and mineral resource nodes === Client Release v0.3.2 June 12th, 2024 - Fixed knife default positions on settler models - Fixed the issue where cabbage heads were not showing in the farming modules - Fixed knife combat animations === Client Release v0.3.0 - 0.3.1 May 31st, 2024 - Added Details and lighting effects to the building interiors - Added engineering and maintenance quests - Fixed some of the shadows inside the buildings and issued with one of the resources === Client Release v0.2.1 - 0.2.2 May 18th, 2024 - Updated lake area features - Added hospital treatment area to medical bunker. Now you can heal in the medical bunker. === Client Release v0.2.0 May 11th, 2024 - updated map to include potential ore locations - more terrain updates - added new Login Screen Background === Client Release v0.1.9 - 0.1.10 May 9th, 2024 - Expanded the ore profile - Fixed issues with UI HUD === Client Release v0.1.7 - 0.1.8 May 6th, 2024 - Add Resource Nodes for mining ores used in completing intro quests - Fixed heights - Added path from Farming Modules to Pass. - Smoothed patch contour === Client Release v0.1.6 May 3rd, 2024 - Fixed issues with effect removal volumes in buildings. It was causing some lighting problems. - Added Forest areas to the southern pass from the Base Camp Farming Modules. === Client Release 0.1.5 - Updated knife locations on female characters. Updated luminoy crystal pattern on TempleQ. - Fixed text location on Pre-game canvas. - Updated weather module - Minor fixes to Canvas in Base Camp UPDATED LAUNCHER and FILE UPDATER - April 26th, 2024 0.1.3 - 0.1.4 - Minor adjustments to the updater and start screen PREVIOUS BUILDS === Client Release v1.7.9b April 24th, 2024 -- Minor Fix Fixed Weather Sync issues and updated Map UI === Client Release v1.7.9a April 23rd, 2024 Fixed broken icon connections Fixed misaligned effect volumes inside of buildings in Base Camp === Client Release v1.7.9 April 16th, 2024 Fixed broken quest links Fixed - story-related object references Fixed Icon References Fixed broke quest script === Client Release v1.7.8 April 9th, 2024 Updated environment weather settings === Client Release v1.7.7 April 7th, 2024 Updated Dialogue and Chat window issues. Tweaked improvements to building interior lighting (more to do to weather culling inside buildings) Fixed hair physics on the female character === Client Release v1.7.5a March 28th, 2024 Updated Ground Textures Fixed Weather System Issues where raindrops were not showing Fixed building interior brightness Fixed Opening Scene and Window Scaling Fixed Sky Settings and many shader settings Improved detail performance === Client Release v1.7.4 March 12th, 2024 Updated BaseCamp Bug Particles. They were showing pink because the material was broken. Updated Weather and Snow Updated Combat Effect for Base Camp Bugs Further adjustments to building post-processing volumes Fixed errors in the ground mesh === Client Release v1.7.3..3 March 10, 2024 Added Post-processing volumes to inside of buildings to improve lighting. Need to tweak it more but at least it is not as dark. === Client Release v1.7.3.1b March 5, 2024 *Updated chat bubble. Minimize overlap of text. === Client Release v1.7.3.1a February 29th, 2024 *Fixed Loot Tables *Fixed Loot animations *Fixed Arm Animation Issues *Fixed broken skill leveling. Unarmed combat now accrues Unarmed Combat Skill * Fixed Female Character Model: Skin Color, Eye Color, Meshes. === Client Release v1.7.3 February 27th, 2024 * Fixed Female Character Model: Skin Color, Eye Color, Meshes. === Client Release v1.7.2 February 24th, 2024 * Fixed Harvestable Resource Nodes. They were not dropping the loot. Also modified appearance based on the type of loot. * Leveled off entrance to Crystal Canyon. === Client Release v1.7a February 18th, 2024 * Fixed Male Settler Character clothing and body part visibility. Eliminated overlap. Adjusted hair material and position. * Fix to the Female Character is still pending. Adjusted overlapping meshes. The character is still playable for Demo. * Some basic farming objects and started Farm Plot development * Fixed Aggro Music === Client Release v1.61 January 7th, 2024 * Fixed Character Position in Character Panel (H) * Identified === Client Release v1.6 January 7th, 2024 * Updated Core of Game * Identified areas for improvement after Core Upgrade. Publishing in next versions. === Client Release v1.561a January 2nd, 2024 * Updated terrain effects from player movement * Updated Terrain Blending === Client Release v1.561 January 1st, 2024 * Lighting tweaks * Added map object in Base Camp Admin Building * Added info panel for selected interactable objects * Fixed zoom settings on the minimap * Updated Snow and terrain features in Character Gen Scene